TICE Live Briefs
Real-world creative briefs developed with industry and connected to future pathways.
TICE Live Briefs give students insight into the creative industries through structured, industry-informed projects. Each brief is developed with creative professionals and supported by FE/HE insight, helping students understand both the work and where it can lead.
Delivered as part of the TICE annual licence for schools.
Explore Our Live Briefs
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Explore Our Live Briefs
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Explore Our Live Briefs
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Explore Our Live Briefs • Explore Our Live Briefs • Explore Our Live Briefs •
The Living Wardrobe
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The Living Wardrobe explores how fashion is beginning to move beyond the traditional worlds of clothing, styling and design, connecting instead with science, biology, material research and the natural environment.
Students investigate emerging approaches to fashion and textiles, from innovative materials and alternative fibres to the ways designers are responding to questions around sustainability, resources and the future of what we wear. Through contemporary case studies and insight into changing industry practice, they begin to understand how creative roles are evolving and how fashion increasingly overlaps with other disciplines.
The project then challenges students to use the living world as a starting point for their own ideas, developing a creative response that combines research, experimentation and visual communication.
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Students develop skills in fashion research, concept development, material exploration, textile experimentation, design thinking, visual development, creative problem-solving and reflective practice.
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The project introduces students to areas including fashion design, textile design, material innovation, sustainable fashion, biomaterials, craft, research and future-facing design practice.
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Students develop an original fashion response inspired by the living world and the possibilities of new materials.
Echoes of our heritage
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What would a painting sound like?
Echoes of Our Heritage invites students to explore the connections between art, sound, culture, place and storytelling, using a painting connected to local heritage as the starting point for an original piece of audio work.
Developed with artist, songwriter and producer Jenna Cole, and grounded in the collection and practice of the Laing Art Gallery, students look beyond what they can see in an artwork and begin to imagine the people, environments, histories and emotions held within it. They experiment with recorded sound, music and audio production, learning how sound can create atmosphere, communicate ideas and offer a completely different way of interpreting visual art.
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Students develop skills in creative research, critical listening, cultural interpretation, sound recording, sound design, composition, experimentation, audio production and reflective practice.
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The project introduces students to areas including music production, sound design, composition, film and media, museum and gallery practice, curation and creative direction.
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An original immersive sound piece bringing a chosen artwork and its story to life through audio.
Expedition Bigfoot
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What happens when folklore becomes the starting point for an entirely new world?
Expedition Bigfoot takes students on a journey through folklore, myths, strange sightings and the stories that grow around mysterious creatures and places. Using research as their starting point, students explore how designers turn stories into visual worlds, developing characters, environments, symbols and clues that help an audience believe in something that might not exist at all.
Through a playful graphic design Live Brief, students move from investigation and idea generation into visual storytelling and game design, discovering how illustration, graphic communication and world-building can work together to create an experience for others.
Explore folklore. Design a world. Build the journey.
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Students develop skills in creative research, idea generation, visual storytelling, illustration, graphic design, world-building, composition, design development, problem-solving and creative decision-making, while learning how individual ideas can become part of a larger visual system.
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The project introduces students to creative areas including graphic design, illustration, visual communication, game design, art direction, branding, publishing and experience design, showing how storytelling and design skills can move across a wide range of creative careers.
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Students design an original Expedition Bigfoot board game, creating a visual world, journey and playing experience inspired by their exploration of folklore and mystery.
Nothing New, Everything You
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Fashion is full of influence. Trends, social media, advertising, celebrities and the people around us all shape what we notice, want and wear.
Nothing New, Everything You asks students to look more closely at those influences and think about how personal style is built. Through a fashion communication Live Brief, they explore changing ideas around consumption, second-hand fashion, identity and styling, before developing their own point of view and turning it into a four-page fashion feature.
The project encourages students to research, style, edit and communicate ideas with purpose, showing how fashion communication can be used to tell stories, shape opinion and connect with an audience.
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Students develop skills in fashion research, styling, visual storytelling, concept development, editorial thinking, writing, image selection, layout, creative direction and reflective practice.
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The project introduces students to areas including fashion communication, styling, editorial, fashion media, journalism, content creation, art direction, creative direction and publishing.
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Students create a four-page fashion feature that brings together styling, research, writing and visual communication around an original idea.
Hook, Line & Launch
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Created in collaboration with Generator and their First Notes programme, Hook, Line & Launch gives students a behind-the-scenes look at how emerging artists are discovered, developed and introduced to audiences.
Students explore the early stages of an artist’s career, from finding new music and understanding what makes an artist stand out, to shaping identity, building an audience and thinking about the team and decisions that sit behind a release. The project brings together creative thinking and real music-industry insight, helping students understand how artists grow over time and how different roles contribute to that journey.
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Students develop skills in artist research, creative decision-making, audience awareness, identity development, communication, critical thinking, campaign thinking and reflective practice.
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The project introduces students to areas including A&R, artist development, music marketing, artist management, branding, content, promotion and creative direction.
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Students develop an original artist development and launch concept, bringing together identity, audience and creative ideas around an emerging music artist.
Truth to Print
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Created in collaboration with RADGE Magazine, Truth to Print introduces students to the power of independent publishing, graphic design and activist communication.
Students explore how print can be used to question, challenge and amplify ideas, looking at the relationship between message, audience, visual language and editorial voice. With insight from RADGE editor, graphic designer and activist artist Meg McWilliam, they see how independent publishing can create space for perspectives that are often overlooked and how a strong point of view can be shaped through both words and design.
The project then challenges students to develop their own response, combining research, writing and visual communication into a piece of self-published work with something to say.
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Students develop skills in creative research, idea development, visual communication, editorial thinking, writing, typography, layout, image-making, critical thinking and reflective practice.
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The project introduces students to areas including graphic design, editorial design, publishing, illustration, journalism, art direction, activism, creative direction and independent creative practice.
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Students create an original activist zine, bringing together writing, image and design around an issue or idea they want to communicate.
More Than a Project
Every TICE Live Brief is built around real connections:
Industry-Supported
Developed with studios, agencies, and creative professionals.
Connected to FE & HE
Showcasing how skills develop beyond school through courses and further study.
Designed for Progression
Helping students understand where their creativity can take them.

